Here comes the first step: the high-poly.
the sculpt is made with zbrush, and a little bit of maya.
Here is the texturing of the clothes they were all done with substance painter.
Next step the face, by the way, it still has no name, we'll have to think about it :)
Hi everyone, today, following the work in progress of the character, here is the texturing of the face done with substance painter.
Mercenary
HI everyone, today i'm sharing with you an ongoing project that is destined to end up in unreal 5 .
He's a mercenary in a dark fantasy universe
I hope you will appreciate the progress of this project.