SEBASTIEN GRECK
SEBASTIEN GRECK
Freelance Digital Sculptor - Character Artist 3D
Pernes les Fontaines, France

About

Looking for new worlds to explore, and looking for new challenges !

I am 3D Character/Creature Artist 3D // Digital Sculptor from France

I work for Games - Films - Collectibles

I use Maya, Zbrush, Marvelous designer, Subtance painter, Marmoset toolbag, and Photoshop.
I have notions of Unreal, Unity, Arnold and Nuke.

sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com

Skills

Concept ArtDigital Sculpting3D ModelingTexturingLightingRenderingCompositing3D Printing

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Nuke
Nuke

Experience

  • 3D Character / Creature Artist 3D // Digital Sculptor // Design at Freelance 3D
    world
    November 2015 - Present

    Digital sculptor

    -Sculpt characters, creatures, objects and environment for your concepts or board games.

    Concept Artist 3D

    -Contribute, design and create 3D concept art for characters and creature.

    3D Artist

    -Create the various elements required to produce including textures, materials and render relying on the 3D pipeline

    -Understanding of PBR techniques

    -Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.

    -creating characters from scratch following and interpreting the concept art.

  • 3D video game teacher ( characters, environments, hard-surface, vehicles, props and weapons ) at ESA games
    carpentras, France
    December 2016 - December 2022

    Creation of courses and pedagogy, project monitoring, management of teams and technical and aesthetic issues related to the project whether alone or in a group

    Concept : Zbrsuh / Photoshop

    Low_Highpoly modelling : Maya / Zbrush

    UV : Maya / Uvlayout

    Texturing : Photoshop / Substance painter

    Shading / Lighting : Maya arnold / Marmoset toolbag

    Rendering : Maya arnold / Marmoset toolbag

    Compositing : Photoshop

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