I am a Digital Sculptor specialized in creating high-resolution characters, clothing, and accessories for video game production, cinematics, and figurines.
I support teams for specific needs or through ongoing collaborations.
I deliver clean sculpts, ready for production use or directly usable for 3D printing.
Main skills:
• High-resolution character sculpting
• Production-ready sculpting
• Print-ready sculpting
• ZBrush workflow
Available for freelance or remote contract work.
Main tools: ZBrush, Maya, Marvelous Designer, Substance Painter, Photoshop, Marmoset, Unreal
Feel free to join me anytime :
sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com
High-resolution sculpting of characters, clothing, and accessories for video games, cinematics, and collectible figures.
Production-ready deliverables, optimized for 3D printing.
As a 3D Instructor and Educational Coordinator, I have guided and supported students in mastering 3D creation tools and techniques for video games, with a focus on sculpting, character design, environment and prop creation, as well as producing high-quality digital content for social media.
Key responsibilities:
-Designing and implementing 3D educational programs
-Teaching sculpting, 3D modeling, texturing, and rendering tools (ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal, Unity)
-Monitoring and evaluating student projects, providing coaching on workflow and artistic quality
-Developing educational content aligned with industry standards for video game production
Strengths:
-Transmitting both technical and artistic skills to 3D students
-Experience in mentoring, coaching, and managing creative projects
-In-depth knowledge of professional workflows and production requirements