Looking for new worlds to explore, and looking for new challenges !
I am currently a freelance 3D zbrush artist / 3D character artist freelance
Digital sculpting, characters sculpting, creatures, props and environnent high poly.
Modeling high and low poly.
Create the various 3D elements required by the production including, retopology, textures, materials and renderings based on the 3D pipeline.
Understanding of PBR techniques.
Find a balance between artistic aspects and techniques of constraints in order to combine aesthetics and technique.
3D concepts using zbrush and photoshop, characters,
environments, props, vehicles and general illustrations.
I work as a digital sculptor with zbrush in various fields such as, historical heritage, figurines and collectibles design, and also for independent studios in the digital industry.
I teach from the 3D concept to compositing or realtime rendering, through UV unfolding and texturing.
I use Maya, Zbrush, Subtance painter, Marvelous designer, Marmoset toolbag, and Photoshop.
I have notions of Unreal, Unity, Arnold and Nuke.
-Sculpt characters, creatures, objects and environment for your concepts or board games.
3D character Artist
-Create the various elements required to produce including textures, materials and render relying on the 3D pipeline
-Understanding of PBR techniques
-Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
-creating characters from scratch following and interpreting the concept art.
Concept Artist 3D
-Contribute, design and create 2D and 3D concept art for characters, environments, props, vehicles and general illustrations.