I specialize in creating optimized 3D models for video games and 3D printing. Passionate about digital sculpting and concept art, I bring characters, accessories, and creatures to life, from concept to final render, for remote projects.
I can work independently or as part of a team, adapting to the specific needs of each project. I also enjoy mentoring and sharing my expertise with up-and-coming artists.
Currently open for freelance work and ready to take on new challenges.
Softwares: Proficiency with Zbrush, Marvelous Designer, Maya, Substance Painter, Marmoset, Unreal Engine and Photoshop.
Certifications: Bachelor Degree CG Lead 3DArtist ( Speciality : Character Art )
Feel free to join me anytime :
sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com
As a freelance 3D Character Artist and Digital Sculptor, I specialize in creating high-quality models optimized for video games, pre-rendered media, and 3D printing. From conceptualization to final renders, I bring characters, accessories, and creatures to life.
I have worked on multiple projects for clients in the gaming and entertainment industry, delivering models that are both creative and technically robust, adaptable to different production pipelines. I also provide mentorship to emerging artists in the field of 3D sculpting, helping them develop their skills and grow their portfolios.
In this role, I was responsible for overseeing the design and implementation of educational programs in the field of digital art. I worked closely with instructors and students to ensure that the curriculum was engaging, relevant, and up to date with industry standards.
I coordinated training sessions and workshops, mentoring aspiring artists and helping them build practical skills in areas such as 3D modeling, sculpting, and digital illustration. My role involved both leadership and hands-on teaching, creating an environment that fostered creativity and skill development.