I sculpt 3D characters and props.
With over 10 years of experience in ZBrush, Maya, and character creation, I help studios and creators bring their worlds to life with form, personality, and visual direction.
I offer a clear and efficient pipeline from initial concept to production-ready 3D models for video games, cinematics, or collectible products.
My work focuses on:
• High-poly sculpting & expressive design (humans, creatures, monsters, props)
• 3D visual development : mood, materials, style, art direction, paintover, photobash
• Asset-ready production: high-poly, retopology, UVs, baking, texturing
Key tools: ZBrush, Maya, Substance Painter, Photoshop, Marmoset, Unreal Engine
I work remotely as a freelancer, collaborating with game studios, collectible designers, and visual development teams to turn your concepts into coherent, expressive 3D characters ready for integration into your pipeline.
Feel free to join me anytime :
sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com
As a freelancer, I sculpt 3D characters and visual identities for game studios, collectible creators, and visual development teams.
My goal is to transform concepts into memorable, production-ready characters.
Key responsibilities:
-3D sculpting of characters, creatures, and expressive busts
-Visual development: mood, silhouettes, materials, and 3D creative direction
-Creation of production-optimized props (games, collectibles, cinematics)
-Collaborating with clients to ensure artistic consistency and visual impact
-Managing the full freelance workflow: deadlines, deliverables, and client communication
Main tools: ZBrush, Maya, Substance Painter, Marmoset, Unreal
Strengths:
-Transforming concepts into professional digital sculpts
-Able to work independently and remotely
-Proven experience creating expressive, production-ready 3D characters
As a 3D Instructor and Educational Coordinator, I have guided and supported students in mastering 3D creation tools and techniques for video games, with a focus on sculpting, character design, environment and prop creation, as well as producing high-quality digital content for social media.
Key responsibilities:
-Designing and implementing 3D educational programs
-Teaching sculpting, 3D modeling, texturing, and rendering tools (ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal, Unity)
-Monitoring and evaluating student projects, providing coaching on workflow and artistic quality
-Developing educational content aligned with industry standards for video game production
Strengths:
-Transmitting both technical and artistic skills to 3D students
-Experience in mentoring, coaching, and managing creative projects
-In-depth knowledge of professional workflows and production requirements