SEBASTIEN GRECK
SEBASTIEN GRECK
Senior 3D Character Artist | Digital Sculptor & LookDev |
Pernes les Fontaines, France

About

Senior 3D Character Artist, Digital Sculptor & LookDev, with 10+ years of experience, specialized in creating characters, clothing, and accessories for video games and cinematics.

My approach combines artistic rigor, technical mastery, and an understanding of production constraints. I work across the full pipeline — from artistic exploration and sculpting to developing a character into assets that meet production requirements.

I primarily work with ZBrush, Maya, Marvelous Designer, Substance Painter, XGen, and Marmoset Toolbag, with a focus on quality, visual consistency, and workflow efficiency.

A dual expertise: production & mentoring :

Alongside my artistic work, I regularly contribute to video game training programs, building on 6 years of experience as a Pedagogical Coordinator.

This experience gave me a strong ability to teach methods, structure workflows, mentor artists, give constructive feedback, and communicate effectively within a team.

Today, I bring this dual expertise to studios and projects looking for someone who can produce, collaborate, and mentor.

Areas of expertise

- Senior Character Art & Digital Sculpting
- Character & Creature Sculpting
- Look Development
- High Resolution Sculpting
- Production-Oriented Sculpting
- Clothing & Accessories
- PBR Texturing
- ZBrush Workflow
- 3D Printing

Available for freelance or full-time roles — Full Remote.

Feel free to join me anytime :
sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com

Skills

Concept ArtDigital Sculpting3D ModelingTexturingLightingRenderingCompositing3D Printing

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Xgen
Xgen

Experience

  • Senior Freelance 3D Character Artist at Freelance
    world, FR
    November 2015 - Present

    Creating characters, clothing, and accessories in 3D for video games, cinematics, and collectible figurines, from artistic research through to high-resolution sculpting.

    I work on projects requiring high visual quality standards, with an approach focused on production readiness, artistic consistency, and workflow efficiency.

    Areas of expertise:

    - Character & Creature Sculpting

    - High-Resolution Digital Sculpting

    - Character Development & Look Development

    - Clothing & Accessories

    - PBR Texturing

    - Production-Oriented Sculpting

    - Preparation for manufacturing and 3D printing

    Production environment: ZBrush, Maya, Marvelous Designer, Substance Painter, XGen, Marmoset Toolbag.

    Used to working autonomously, adapting to a project's constraints, and collaborating with different stakeholders, from initial brief to final deliverable.

  • 3D Instructor — Character Art & Game Art | Former Pedagogical Coordinator at ESA games
    carpentras, FR
    December 2016 - Present

    10 years of experience training video game professionals, including 6 years in pedagogical coordination, in a role bridging artistic production, teaching, and project mentoring.

    I supported students in developing their skills in Character Art, Environment Art, and 3D creation, while structuring and overseeing their learning paths.

    Key responsibilities:

    - Designing and evolving 3D training programs in line with industry practices

    - Teaching sculpting, modeling, texturing, rendering, and real-time integration workflows

    - Guiding projects from artistic research through to production-ready assets

    - Individual and group coaching on artistic quality, working methods, and workflow optimization

    - Tracking, evaluating, and supporting student progress

    - Pedagogical coordination and organization of training programs

    - Creating educational content and adapting teaching methods to different skill levels

    Technical environment: ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity.

    This experience strengthened my skills in communication, teaching, coordination, artistic feedback, and creative project mentoring, complementing my work as a Character Artist.

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