SEBASTIEN GRECK
SEBASTIEN GRECK
Freelance Character & Creature Artist I Instructor I
Pernes les Fontaines, France

About

I am 3D Character & Creature Artist / Digital sculptor and Instructor from France.

Additional Skills: Concept Art I Illustration I Digital sculptor I Instructor I Project Managment I 3D Prints

I work for Games - Films - Collectibles

Softwares: Proficiency with Zbrush, Marvelous Designer, Maya, Substance Painter, Marmoset, Unreal Engine and Photoshop.
Certifications: Bachelor Degree CG Lead 3DArtist ( Speciality : Character Art )

Feel free to join me anytime :

sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com

Skills

Concept ArtDigital Sculpting3D ModelingTexturingLightingRenderingCompositing3D Printing

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Nuke
Nuke

Experience

  • 3D Artist - Characters & Creatures - Digital sculptor at Freelance
    world, FR
    November 2015 - Present

    - Creation of Characters, and Accessories in 3D for cinema, video games and 3D printing.

    - Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.

    - Create Character Concept in 3D for explore an artistic direction.

    - Texturing with substance painter

    - Creating characters from scratch following and interpreting the concept art for board game.

    - Create a 3D Object for printing.

    - Comfortable working with both realistic and stylized characters for various platforms.

    Profiency in:

    - Maya

    - Zbrush

    - Substance Painter

    - Marvelous designer

    - Marmoset

    - Unreal

    - Photoshop

    Much of my work is still confidential at this stage although release dates are to be announced soon

  • Instructor / Educational coordinator 3D video games at ESA games
    carpentras
    December 2016 - December 2022

    - Creation of 3D department, courses and pedagogy.

    - Project monitoring of several projects at the same time.

    - Team management.

    - Management of technical and aesthetic issues related to the project, whether alone or in a group.

    - Teaching the creation of props, environments and characters.

    - Public speaking in front of a large group of learners.

    - Give conferences related to 3D creation for video games.

    - Find the keys to being understandable at several levels of knowledge.

    - Have the pleasure of learning from students.

    - take advantage of everyone’s transversal skills to move forward in the same direction.

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