Looking for new worlds to explore, and looking for new challenges !
I am 3D Character/Creature Artist 3D // Digital Sculptor from France
I work for Games - Films - Collectibles
I use Maya, Zbrush, Marvelous designer, Subtance painter, Marmoset toolbag, and Photoshop.
I have notions of Unreal, Unity, Arnold and Nuke.
-Sculpt characters, creatures, objects and environment for your concepts or board games.
Concept Artist 3D
-Contribute, design and create 3D concept art for characters and creature.
-Create the various elements required to produce including textures, materials and render relying on the 3D pipeline
-Understanding of PBR techniques
-Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
-creating characters from scratch following and interpreting the concept art.
Creation of courses and pedagogy, project monitoring, management of teams and technical and aesthetic issues related to the project whether alone or in a group
Concept : Zbrsuh / Photoshop
Low_Highpoly modelling : Maya / Zbrush
UV : Maya / Uvlayout
Texturing : Photoshop / Substance painter
Shading / Lighting : Maya arnold / Marmoset toolbag
Rendering : Maya arnold / Marmoset toolbag
Compositing : Photoshop