SEBASTIEN GRECK
SEBASTIEN GRECK
Digital Sculptor | Games – Cinematics – 3D Print |
Pernes les Fontaines, France

About

I am a Digital Sculptor specialized in creating high-resolution characters, clothing, and accessories for video game production, cinematics, and figurines.

I support teams for specific needs or through ongoing collaborations.

I deliver clean sculpts, ready for production use or directly usable for 3D printing.

Main skills:
• High-resolution character sculpting
• Production-ready sculpting
• Print-ready sculpting
• ZBrush workflow

Available for freelance or remote contract work.

Main tools: ZBrush, Maya, Marvelous Designer, Substance Painter, Photoshop, Marmoset, Unreal

Feel free to join me anytime :
sebastien.greck@gmail.com
www.instagram.com/sebastien_greck
sebastien-greck.com

Skills

Concept ArtDigital Sculpting3D ModelingTexturingLightingRenderingCompositing3D Printing

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Nuke
Nuke

Experience

  • Freelance Digital Sculptor at Freelance
    world, FR
    November 2015 - Present

    High-resolution sculpting of characters, clothing, and accessories for video games, cinematics, and collectible figures.

    Production-ready deliverables, optimized for 3D printing.

  • Educational coordinator / Trainer 3D video games at ESA games
    carpentras
    December 2016 - December 2022

    As a 3D Instructor and Educational Coordinator, I have guided and supported students in mastering 3D creation tools and techniques for video games, with a focus on sculpting, character design, environment and prop creation, as well as producing high-quality digital content for social media.

    Key responsibilities:

    -Designing and implementing 3D educational programs

    -Teaching sculpting, 3D modeling, texturing, and rendering tools (ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal, Unity)

    -Monitoring and evaluating student projects, providing coaching on workflow and artistic quality

    -Developing educational content aligned with industry standards for video game production

    Strengths:

    -Transmitting both technical and artistic skills to 3D students

    -Experience in mentoring, coaching, and managing creative projects

    -In-depth knowledge of professional workflows and production requirements

Report User