Garin The Fallen Knight
Render Sunset Environment – HDRI

Render Sunset Environment – HDRI

Render Mountain Environment – HDRI

Render Mountain Environment – HDRI

Render Forest Environment – HDRI

Render Forest Environment – HDRI

Lighting & Camera Exploration

Lighting & Camera Exploration

Render test 3-Natural Lighting

Render test 3-Natural Lighting

Render test 3-Point Lighting

Render test 3-Point Lighting

Substance painter view

Substance painter view

Xgen

Xgen

ZBrush – High Poly Details

ZBrush – High Poly Details

ZBrush – High Poly Details

ZBrush – High Poly Details

ZBrush – High Poly Details

ZBrush – High Poly Details

Pattern Layout – Marvelous Designer

Pattern Layout – Marvelous Designer

ZBrush – Helmet, Chainmail & Props

ZBrush – Helmet, Chainmail & Props

ZBrush – Pauldrons & Bells

ZBrush – Pauldrons & Bells

ZBrush – Head sculpt

ZBrush – Head sculpt

ZBrush – Head sculpt

ZBrush – Head sculpt

Garin, The Fallen Knight
Neither living, nor truly dead. A silent guardian of a courage once glorious, now lost forever.

This project was born from a personal challenge: designing a Dark Fantasy character from A to Z, from the first design explorations to the final render in Marmoset Toolbag.

I wanted to create a character whose story could be immediately understood through his appearance: a knight marked by war, time, and his transformation.
Every design choice was made to reinforce that idea.

I also explored different environments and lighting conditions to develop his LookDev, until I found the one that best told his story.

Full Pipeline
Concept & Design - ZBrush / Photoshop
Clothing Simulation - Marvelous Designer
Re-sculpt & Details - ZBrush
Grooming - XGen
UV - Maya
Texturing - Substance 3D Painter
LookDev & Render - Marmoset Toolbag

Based in France, I work as a freelance Senior 3D Character Artist and Digital Sculptor, on video game, cinematic and collectible projects.
I am currently open to new collaborations, whether joining a production, developing a character, or contributing to specific Character Art and Digital Sculpting needs.

If my profile could be a fit for a project or a team, feel free to reach out.

And if you enjoyed the project, a comment, a share, or simply showing it to someone in your network can really help Garin find his next battlefield.